Developer(s) Radiant Entertainment
Designer(s) Tom and Tony Cannon
Platform(s) Mac, Linux, Windows
Genre(s) Sandbox, survival (single- and multi-player)

Stonehearth is a game about building and conquest in an epic, fantasy setting. The game is equal parts sandbox, RTS, and RPG.

In Stonehearth you lead a band of settlers who must carve out their place in the world by gathering resources and building fortifications, while under constant threat from intruders. As your settlement grows, you will eventually train up a standing army then venture forth into the world, where greater challenges await.

Stonehearth’s simulation and city-building aspects are inspired by the great Dwarf Fortress and Minecraft. We are also inspired by the games we loved as kids: the Warcraft RTS games, Final Fantasy Tactics, and pen and paper RPGs.

Features Edit

  • Randomly generated, destructible worlds built with voxels
  • Creative building on both large and small scales, from cities to teacups
  • Scripted RPG-style content to discover and adventure through
  • Robust class trees for both combat and civilian units
  • RTS-style combat with an emphasis on tactics over micro management

Each initial game world is randomly generated, but an AI “dungeon master” observes your behavior and tweaks the content based on your actions. This is always done in a way that is natural and makes sense from a story perspective. For instance, a player who is more aggressive when dealing with local, small-time goblin raiders may find his actions have triggered a long-term war against the goblin nation. Violence begets violence.

  • Actions have consequences! Are you sure you want to rob that friendly caravan that just visited your town? There may be repercussions down the road.
  • Play the game how you like! The game adapts to feed you the kind of content that you like. There are limits here, of course. Don’t expect to neglect basic defenses just because combat isn’t your favorite thing in the world, nor should blood-hungry players neglect a basic economy and shelter for their citizens.

Farming, building, and combat are designed according to the “easy to learn, difficult to master” principle.

Take farming as an example. The yield of a particular farm is determined by factors including the quality of the soil, the amount of water nearby, the crop planted, and exposure to varmits looking to devour the crops. If you are really into this kind of stuff, congratulations! There is ample opportunity to greatly optimize the output of your farms through irrigation, fertilization, and varmit-countermeasures like traps and fences.

But if you’re not into this stuff, you can just drag out a farm and accept the base, minimal yield that all farms produce, regardless of how they are managed. Of course this will constrain your food supply and you will have to make up the difference somehow, either by producing food through another means (trapping, trading, or plundering), or just settling for a smaller number of citizens in your town.


Here are just some of the things you can be able to do in a mod:

  • Reskin the UI or add new UI screens
  • Add new units, monsters, weapons, armor, and other objects
  • Add new scripted adventures, big and small
  • Tweak or totally rewrite the AI for monsters or units
  • Make the sun rise in the west and set in the east (seriously!)
  • Add AI city's to the game

As a modder, you will have access to the same APIs used to write the game. If the game does it, you can mod it!

Of course most of the fun in mods is sharing them. Our goal is to have a vibrant community of modders who are continually expanding the things to do and experience in the game.

Gameplay Edit

  • Three Playable Kingdoms: Hardy explorers and canny traders join our hardworking settlers in their quest to build, farm, and fight their way across the land. At the start of each game, choose one of the three kingdoms, each with its own unique perks.
  • Playable races.
  • Factions
  • Varied mobs
  • A variety of jobs (classes) for your settlers to pursue and level.
  • Player vs. Player City Raids
  • Seasons: Horde food for the winter and farm up a storm in the summer as the four seasons cycle over your town. Building, farming and fighting all gain new depth as rising temperatures parch the land and falling snows drive your settlers indoors.
  • Co-op Multiplayer: Share a living world with your friends and family! Build sprawling empires of towns, cities and castles, and unite in mutual defense against the towering threat of ancient titans.
  • Festivals: Join your townsfolk as they celebrate popular holidays like Solstice, Harvest, and The Monday of The Twelve Golden Fruit. Properly provisioned festivals produce happy, energetic workers. Forgotten events invite the wrath of greater powers...
  • Alternate Planes: Many dimensions lurk beneath the fabric of reality. Lured by the promise of untold riches and arcane secrets, your bravest townsfolk open portals to previously unknown realms. What could possibly go wrong?

Media Edit

Videos Edit

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