Overview[ | ]
Weapons are equipped by members of your militia to protect your settlement. Weapons allow your militia to do more damage than a citizen would punching an enemy or swinging whatever tool they may be carrying.
Weapons are crafted by professionals such as the Mason and the Blacksmith. Weapons can also be looted when dropped by killed monsters.
Reach[ | ]
Each weapon has a set reach. This is how far away a soldier may be from an enemy in order to hit the enemy. A longer reach allows the soldier to do damage to an enemy from the relative safety of being farther away.
Equipping Weapons[ | ]
Each weapon has a specific item level (also referred to as an 'ilevel'). If a higher item level weapon becomes available, then one of your soldiers will run to it and replace their own weapon with the stronger piece. As of Alpha 10, there is no way to specify if a particular weapon should be used by a particular militia member.
Weapons[ | ]
There are multiple types of weapons, each with their own benefits and drawbacks. Each entry lists the weapon, item level, its base damage, and its reach.
Ranged Weapons[ | ]
Bows are the utilised weapon for the Archer class. It is expected that other ranged weapons such as slings, spears, and crossbows will be added in future alphas.
Icon | Item Level | Item | Crafter | Damage | Reach | Requirement |
---|---|---|---|---|---|---|
25 | Archers Bow | Carpenter | 25 | 30 | Archer Lv 0 | |
35 | Recurve Bow | Carpenter | 35 | 35 | Archer Lv 3 |
Swords[ | ]
Swords are the prototypical weapon of the knight. As such, the sword is the first weapon aquired by any new recruit to the militia. The benefits of a sword over other weapons types is the ability to parry attacks, potentially reducing incoming damage and keeping precious soldiers alive longer.
Icon | Item Level | Item | Crafter | Damage | Reach | Requirement |
---|---|---|---|---|---|---|
1 | Wooden Sword | Carpenter | 10 | 1.5 | Footman Lv 0 | |
14 | Bronze Short Sword | Blacksmith Equipped when a hearthling changes to Knight |
14 | 1.5 | Knight Lv 0 | |
16 | Steel Short Sword | Blacksmith | 16 | 1.5 | Knight Lv 2 | |
18 | Long Sword | Blacksmith | 18 | 1.8 | Knight Lv 3 | |
28 | Two Handed Sword | Blacksmith | 28 | 2.2 | Footman Lv 5 |
Maces[ | ]
The mace is a large, heavy object with a handle attached. Maces offer high damage output, at the expense of lowering defense. Maces, unlike swords, can not parry attacks.
Icon | Item Level | Item | Crafter | Damage | Reach | Requirement |
---|---|---|---|---|---|---|
11 | Stone Maul | Mason | 11 | 1.5 | Footman Lv 0 | |
14 | Bronze Mace | Blacksmith | 14 | 1.5 | Footman Lv 0 | |
16 | Iron Mace | Blacksmith | 16 | 1.5 | Footman Lv 1 | |
24 | Giant Bone Mace | Monster Loot Trader |
24 | 1.9 | Footman Lv 4 | |
25 | The Bonker | Monster Loot (Ogo) | 25 | 1.9 | Footman Lv 4 |
Polearms[ | ]
The polearm is the age-old favorite for taking out cavalry. A polearm allows a soldier to attack from a longer distance, forcing the enemy to defend before they can even strike at the soldier wielding it.
Like maces, the polearm does not offer the ability to parry an attack. However, they are two-handed weapons and equipping a polearm results in the unequipping of an equipped shield.
Icon | Item Level | Item | Crafter | Damage | Reach | Requirement |
---|---|---|---|---|---|---|
20 | Iron Pike | Blacksmith | 20 | 2.0 | Footman Lv 2 |
Axes[ | ]
Axes are two-handed weapons and equipping an axe results in the unequipping of an equipped shield.
Icon | Item Level | Item | Crafter | Damage | Reach | Requirement |
---|---|---|---|---|---|---|
26 | Giant Bone Axe | Monster Loot Trader |
26 | 2.2 | Footman Lv 4 |