Alpha 15 develop-2876

More bug fixes! And another step closer to releasing Alpha 15!

Here’s what you’ll find in this release:
 * Resource counts now update properly on template and building summary screens
 * Fix error on load involving ladders
 * Tweaks to pasture resources
 * Fallow fields no longer try to update the score service
 * Pastures now contribute to agriculture score
 * Update score correctly when entity is destroyed
 * Farmer field net worth based on crop net worth
 * Agriculture, buildings, and inventory are subcategories of net worth
 * Clarify the score UI, also show that raw resources do not (and have never) contributed to net worth
 * Handle point2 and point 3 maps in a more efficient way
 * Abandoned animals now de-spawn after a day
 * Fix bugs in grow-columns to roof
 * Do not attempt to calculate the area of a wall that has no area
 * Prevent broken items from contributing to score
 * Buildings with negative area have gotten into the game somehow! Negative area would result in NaN scores! Which is bad! Do not add nan Scores
 * Update building costs correctly!
 * Fix for nan values causing the UI to break because the numbers cause things to be invalid json
 * Fix up attributes components that had nan for one of their value
 * Make building ladders be part of job so that we can disable it for hearthling workers
 * Make max craftable not be larger than max for input
 * Activity strings are now guaranteed to fit in the UI
 * Fixes to animations and combat target tables on load
 * When clicking on minus count button in Craft Orders UI, if below minimum, we will wrap around to max possible number you could make based on your current resources
 * Fix for AI spinning in combat
 * Hearthlings build less scaffolding, and can build more complex structures