Alpha 14 release-504

Happy Groundhog Day! The forecast is for an early Spring… and the imminent arrival of Stonehearth Alpha 14!

That’s right — we’re getting really, really close to the debut of our latest Alpha. The newest build on Stonehearth’s Steam unstable branch has a few final updates and bug fixes. Please take it for a spin, and keep those bug reports coming.

Here’s what you’ll find in this latest release:
 * Turn on release-level performance optimizations
 * Improved disposal of defunct encounter nodes, for performance and debug-ui readability
 * Improve memory usage when looking for things in boxes
 * Goblin raids no longer spawn if goblins are friendly/neutral
 * Continue tuning difficulty of encounters
 * Fix bug where daily report fails on exact match of requirements
 * Fix various performance and memory issues involved in creating cubes within which to search for things
 * Add sanity checks to spawn-point pathing code
 * Add hedge so sounds don’t repeat indefinitely
 * Fixes to the A* pathfinder
 * Upgrade to boost 1.60 to fix a crashing bug
 * Fix for roofs-suddenly-turn-flat bug
 * Tweak willpower and healing equations
 * Fix a bug where people get hands of different colors than their faces
 * Shepherd now gets correct amount of wool