Alpha 10

=Release= Stonehearth Alpha 10 was released 14 May 2015. Alpha 10 has received two patches: Alpha 10 r345 on 27 May 2015, Alpha 10 r393 on 8 June 2015, and Alpha 10 5 10 on 23 June 2015.

=Patch Notes= Patch notes are copied from the official Stonehearth blog entry here.

Water, Part 1
Lakes now spawn in the world, and water behaves rationally as the terrain is deformed. There’s still a lot to do here: rivers, improvements to the simulation, swimming, and the ability to use water as a resource.

Building Improvements, Part 1
The building system has gone through a major upgrade. This is a work-in-progress. Expect bugs and unfinished features.
 * You can now create multi-story buildings using the slab, grow-walls, and grow-roof tools! This is especially buggy at this stage of the Alpha, but feel free to try it out.
 * The road and building designers have been merged into a new GUI.
 * Hearthlings are smarter about building shapes created out of slabs.
 * Many more building patterns

Combat Improvements

 * Part 2 of the Goblin Campaign: Wolf Raiders! Send your hearthlings to free the wolves from their cages before their trainer can turn them on you.
 * Goblin Camp boss and associated minions are now appropriately armed and buffed.
 * Wandering undead now spawn at night.

UI Improvements

 * Building editor redesign. It’s now much easier to place and build buildings based on templates.
 * New menu GUI. Reorganized the menu options to make more sense. Some hotkeys have changed.
 * In the citizen UI. Clicking a row will not focus the camera on that Hearthling.
 * In the embark screen, show star ratings for vegetation, wildlife, and minerals.

Performance Improvements

 * AI: Stonehearth can now handle many more Hearthlings thinking and working at the same time.
 * Mining large regions and building long roads takes much less CPU time.
 * Reduced batch-counts for 3D rendering.

Bug Fixes

 * Hearthlings used to have difficulty mining out ceilings when already underground. They will now reserve stepping stones to allow them to reach and remove ceiling blocks.
 * Floating trees are fixed.
 * Enemy camps no longer spawn astride cliffs.
 * Altered requirement equations for new citizens, net worth, food calculations
 * Several building fixes when constructing complicated custom buildings
 * Build less scaffolding when making buildings. Some of the scaffolding was unncessary
 * Fix “missing color code” errors when building with stone patterns
 * Water is now properly lit during the day/night
 * Hiding the character sheet no longer breaks the promotion UI (and lots of other UIs as well)
 * Properly sort auto-saves by date along with all the rest of the saves
 * Hide save related buttons when loading a game from the title screen
 * Properly center the save screen
 * Fixed several animation glitches in the goblin
 * Fixed display glitches in the fog of war border
 * Fix display glitch when old particle systems appear on screen
 * Don’t start the game clock until the game actually starts
 * Fix bug when goblin camps spawned on dirt
 * New graphics for NPCs in the 2nd part of the goblin campaign
 * Make many more crafted items sellable, including “fine” items
 * Return of the Red Peaked Roof type
 * You are no longer allowed to sell clothes off your workers’ backs
 * Nerf the amount of gold you receive when selling pelts
 * Fixed save/load bugs related to farms
 * Fixed many bugs in roofs for multi-story buildings
 * Rendering improvements for scaffolding. Lots of scaffolding should no longer slow down the game.
 * More AI performance improvements
 * Enable drawing slabs which hang out over thin air (like docks or balconies).
 * Fixed another instance of the “workers stuck” bug.
 * Goblins will no longer passively let you beat on them as they beat on items in your stockpile
 * More water bug fixes.
 * Fixed farmer stocking bug
 * Fix party bug
 * Goblin stockpiles now properly delete on boss death
 * Various fixes to goblin aggression
 * Goblin scout camp now has tents
 * Undead now randomly spawn, but only after a few days of play
 * Fixed undead spawning in peaceful mode games.