Goblins/ZH

哥布林

"被闪闪发光的东西所吸引" 现哥布林是一个非玩家操控的monster种族.

驯兽师
"把狼鞭策至狂暴"

出现在与哥布林战争的第二阶段, 每个营地里有一个驯兽师. 它们穿着红色装甲，手里持有铁制狼牙棒、锯齿砍刀、或石槌.



酋长[sic]
"幽幽烽火之所向，寡人剑锋之所指!!!"

出现在哥布林战争的第一个阶段. 哥布林酋长因独一无二的犄角头盔与骷髅旗帜而十分引人注目. 它们的武器是巨型骨制狼牙棒与巨型骨制斧头.



步兵
哥布林步兵会攻击玩家的公民. 它们穿着皮质装甲，使用铜剑、锯齿砍刀或者石槌为武器.



掠夺者
哥布林掠夺者会攻击玩家的公民并且破坏储存区内的物品. 它们穿着红色盔甲，使用铁制狼牙棒、锯齿砍刀或石槌.



盗贼
哥布林盗贼会从玩家的储存区里偷东西. 它们戴着兜帽，把脸隐藏在黑暗中. 武器为铜剑、锯齿砍刀或石槌.



工人
哥布林工人会将物品搬至它们的储存区，某些情况下它们也会从玩家的储存区里偷东西. 它们与玩家的工人有着一样的装备.

哥布林的狼坐骑
"为恐怖而存在" "极度残暴"

被哥布林驯化的狼出现在哥布林战争第二阶段. 如果关狼的笼子被破坏则狼会逃走. 而如果放任它不管，狼就会攻击玩家的村民并摧毁玩家储存区里的物品.

哥布林战争
哥布林战争是游戏开发者设定的战争. 现有两个阶段.

阶段一 - 营地急袭
"昨夜朕一梦，其景历历然. 既为贡纳入，方以兄事尔，赦其免于死也. 其曰：何贡之有？" - 哥布林酋长

当玩家的小城镇生产总值达到3500，哥布林急袭营地就会在离城镇160-180的距离内生成. 而营地的酋长会需要一定数量的物品作为贡品，如果玩家同意了，那么就会有一天的时间来准备这些东西.

一旦凑够东西并交给哥布林，两天内它们就会提出新的要求. 而只要同意酋长的要求，所有哥布林都会处于中立位置，不过玩家一旦拒绝，或者没有在一定时间内凑够贡品，哥布林会重新回到对立地位.

这一段时期结束的标志是哥布林酋长被消灭.

阶段二 - 前线武装侦查小队
"你们听得到那狼嗥么？树林里面有哥布林的狼！" - 难民

在击败哥布林酋长的一天后，一位名叫Mer Burleyhands头发斑白的旅行者会出现并告知玩家哥布林的狼要来了. 1天零五小时后，侦查营地就会在里城镇80-180距离间生成. 然后玩家就会得到一个信息，来自神秘人对先发制人的建议或者是来自难民对躲匿自保的提议.

如果狼的笼子被破坏了那么狼就会逃入丛林并且在一天零五个小时后会出现另一个侦查营地. 如果狼被留在笼子里一旦超过8个小时，它就会出现在离玩家城镇50-60距离间并作出攻击.

该阶段结束标志为出现三个哥布林营地. 胜利一天后，Mer Burleyhands会回来祝贺玩家存活下来，并留下他从附近城镇收集的礼物.

Arc 1 - Ogo Invasion
Erdene, a Red Kiln Kobold Scout comes tells you that his Khan - Ogo Skullbonker is old and wishes to provide an adequate foe for his clan to seek honour via and gain further strength. He warns that Ogo is coming to visit and gives you a choice. You can either create and place a Mountain's Windchime token in your base so that Ogo sees your respect for him, or you should be prepared to be raided.

Kill a few camps of The Red Kiln warriors for a Broken Flute which can be crafted by a Carpenter into a Mountain's Windchime. If you do not create one in time, Ogo is offended and attacks your town. If you do place the Mountain's Windchime before Ogo arrives, he is pleased and leaves you a gift.

Ogo drops a unique weapon called The Bonker when killed.

Monsters: Ogo Skullbonker - an Orc Chieftain and a small army including a Kobold Scout Archer.

Ogo Army Raid
The Red Kiln believes that advancement can only come from conflict between equals. Khan Ogo is no longer. And where one falls, those stronger and more cunning will rise. Warchief Oghar Norwind approaches your town and states that he will do as Cid bade and respect the mark of the Four Colors. He states that you he will wait for you to place a Gong to signify you are ready for battle as The Red Kiln warriors are eager to obtain honour by defeating you.

Arc 2 - Green Tier - Kobold Scout Archers
Start: Place a Scout Decorative Gong created via the Blacksmith

Plot: Kobold Scout's will spy your Gong and yell gleefully that they want your treasure. After you defeat them, they will whimper that they are too weak and dare you to place an Elite Gong.

Monsters: Kobold Scout Archers and a Kobold Elite Archer.

Arc 3 - Blue Tier - Kobold Elite Archers
Start: Place a Elite Decorative Gong created via the Blacksmith

Plot: Orcs have contracted goblins to set up a camp so that the orcs can raid you. The Camp goblin seeks to bargain with you saying that if you give it wealth, it will prevent the orcs coming. You can do this to prevent fighting in this Arc, or you can fight the orcs.

Monsters: A small army of wolves, goblins, kobolds and orcs that come from a spawned camp. One Kobold Master Archer is included.

Arc 4 - Red Tier - Ogre Chief Grut Bashbrain
Start: Place a Decorative Master Gong created via the Blacksmith

Plot: By placing a Master Gong, you've challenged the Ogre Chief, who says the Cid Treaty will not protect you from his wrath. After his defeat, the Chief warns that his brethren from Capitol await to test their might upon any towns bearing the General's Gong.

Monsters: A horde of ogres accompanied by a sprinkling of their minions including a Kobold General Archer and several Kobold Master Archers that swarm you from a spawned camp.

Arc 5 - Purple Tier - Orcs from Capitol
Start: Place a General's Golden Gong created via the Blacksmith

Plot: The Golden Gong has notified the Orc Generals from The Red Kiln's Capitol that you are ready for battle. Eagerly they set up their camp and begin to wave you.

Monsters: An army of orc warriors accompanied by several ogres and Kobold General Archers.

Arc 6 - Warchief Oghar Norwind
Start:

Plot: In recognition of your strength in defeating his chiefs and warriors, Warchief Oghar Norwind strides toward you with fearless bravado. After his defeat, he congratulates you on being a worthy opponent and thanks you for helping his warriors gain further strength. He mentions if you ever want to test your strength, you need only place another Gong of any of the 4 colours.

Monsters: