Alpha 11 dev-2521

Bug fixes

 * Fixed bug causing hearthlings to appear stuck in the ground.
 * Fixed error starting hearthling tasks when loading a game.
 * Buildings with flat roofs now build.
 * Fixed many scaffolding issues.
 * Fixed assertion error when designing custom buildings.
 * Fixed bug placing templates near cliffs.
 * Fixed pausing construction on a building.
 * Make sure ‘Finished Editing’ button is shown when drawing floor or raising walls.
 * Fixed UI issues for buildings actively under construction.
 * Fixed issue building ladders without a proper destination.
 * Fixed error finding path to item that is being moved (mostly crates).
 * Fixed bug trying to pick up items that were destroyed.
 * Fixed error when hearthling tries to start task on an item that was recently moved in/out of storage.
 * Fixed error in the population tracking code.
 * Fixed bug causing the trader in the trade encounter to return immediately.
 * Fixed bug that started the next encounter too soon.
 * Fixed bug that showed dialog for entities that were dead.
 * Fixed bug counting items when using the crafter maintain function.
 * Fixed floating plants.
 * Promotion window now live updates.
 * Hearthling activities now live update again on the citizens window.
 * Fixed categories for the plushie toy rabbit, wooden piggy bank, normal and wicked firepits.
 * Fixed bugs with goblin camps returning even after boss was killed

Other Changes

 * Blonde and sandy hair variants are now available for female hearthlings.
 * Base hearthling attributes now use a gaussian distribution (bell curve).
 * Major performance gain when placing traps in areas with lots of items.
 * Level 1 Farmer is now a requirement to promote to a Cook.
 * Crop growth rate has been tuned to be slightly slower.
 * Exit game now has a confirmation dialog.
 * More text fields have been internationalized.
 * Make the terrain highlight service mod friendly for adding new types of minable resources.