Alpha 14 dev-2807

Bug Fixes & Misc Changes

 * Performance optimizations for towns with lots of placed items
 * Performance optimizations for compound actions
 * Remove stone bricks from crypt drops
 * Tweaks to crypt loot
 * Tweaks to armor stats
 * Party banners now reflect the party that they belong to, and toasts show the command
 * Parties in the UI are disabled until you have a footman
 * Normalized lots and lots of net worth/prices
 * Fixed a lot of UI slowness due to information oversharing from server
 * Sound effects for new monsters
 * Performances improvements in crafters
 * Fixed error where json was not serializing tiny ints correctly
 * Sell items at their net worth, buy with a multiplier based on the store
 * Added resale value to safety banners
 * Goblin stockpiles now start with wood
 * Various fixes to make hair work with palettes
 * Combat music should only start when combat is joined
 * Various combat-related tuning fixes
 * Engine errors are now remoted properly to UI
 * Prevent combat tools from stacking on top of each other
 * Fixed bug with combat actions not correctly unsetting sitting/carrying postures
 * Stone golems now drop things
 * Goblins are now neutral to everyone during goblin chief camp encounter
 * Scale up giant zombie raid weapon
 * Various memory leak fixes
 * Added courage tonic
 * All tonics can now be placed/moved about in the world so you can put them in crates and get them back out
 * Optimizations to the task group/AI model
 * Hearthling Therapist selections persist over save/load
 * Performances improvements in specific item
 * Change job name correctly in unit frame when job changes
 * Show button to delete incompatible saves
 * Health indicator should now appear above giant zombie
 * Fix issue where people don’t play idle animations